Certaines informations sont présentées en anglais.
À propos de moi
Hi, I’m Frank Edward, a 3D artist specializing in clean and optimized 3D character retopology. I help transform high-poly sculpts and detailed 3D models into clean, organized meshes suitable for games, animation, texturing, and further production. My services include character retopology, low-poly optimization, clean edge flow, UV mapping, and game-ready mesh preparation. I focus on quality, accuracy, and professional results while ensuring every project meets the client’s requirements. Let’s bring your 3D character to production-ready quality.... Plus d’infos