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3D Artist
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3D props artist
Zed 3D • Indépendant
Feb 2025 - Present • 1 yr 3 mos
I create game-ready props for Unreal, handling the full pipeline: modeling (low/high), clean UVs, baking (Normal/AO), and PBR texturing. I focus on optimized topology, correct scale/pivots, and organized deliverables (FBX/OBJ + textures + previews).