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frederic_larnac

Fred. M. Studio

@frederic_larnac

Senior 3D Character Artist

Allemagne
Anglais, Allemand, Italien, Grec, Néerlandais
Certaines informations sont présentées en anglais.
À propos de moi
Creative Director & Senior 3D Character Artist | Germany I lead a Creative Studio Specializing in AAA-Quality Characters, Creature & Game assets. With Expertise Across the full Production Pipeline Concept Sculpting, Retopology, PBR Texturing, Animation, Rigging & Engine Integration. Tools: ZBrush, Blender, Maya, Substance Painter/Designer, Marvelous Designer, Cinema 4D/Redshift, Unreal Engine 5, Unity. Specialties: Realistic & Stylized Characters, Metahuman, Fantasy Creatures, Hard-Surface Armor, Hair Grooming, Cinematic Renders. I Bring Studio-Grade Quality to Every Project. ... Plus d’infos

Compétences

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frederic_larnac
Fred. M. Studio
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Modélisation de personnage 3D
I will create stylized 3d character modeling for aaa games, animation and unreal engine
Explications animées en 3D
I will create a 3d animated video for your commercial, explainer or marketing video ads

Portfolio

Expérience professionnelle

Epic_Games

3D Character Artist

Epic Games • Freelance

Apr 2026 - Present3 mos

As a 3D Character Artist, I contribute to the Development of high-quality, production-ready characters for an ongoing Epic Games project. My responsibilities include creating detailed character sculpts, game-ready models, retopology, UV mapping, PBR texturing, and optimizing assets to meet AAA production standards. I collaborate with multidisciplinary teams to ensure characters align with artistic direction, technical requirements, and performance targets for real-time applications. My workflow utilizes industry-standard tools including ZBrush, Blender, Maya, Substance Painter, and Unreal Engine 5 to deliver visually compelling and technically optimized assets throughout the production pipeline.

Gameloft

3D Character Artist

Gameloft • Freelance

Apr 2020 - Jan 20219 mos

Worked as a 3D Character Artist creating high-quality game-ready characters for mobile and console game projects. Specialized in character modeling for AAA-quality and indie titles, with experience producing stylized and realistic characters for RPG, MOBA, and cinematic projects. Collaborated with cross-functional teams to deliver optimized assets that met artistic and technical requirements. Proficient in high-poly sculpting, retopology, UV mapping, texturing, and preparing assets for modern game engines.