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À propos de moi
Rigging and animation are where a character either comes alive or falls flat, and I focus entirely on getting that part right. Using Maya, Blender, Unity, Unreal Engine, and Character Creator 4/5, I build clean, production ready rigs with IK/FK controls, precise weight painting, and facial setups made for real-time performance. I don't just hand off a file; I test everything inside your target engine first, so what you receive is ready to use, not something you'll need to debug later. Send your model and project details, let's build something that moves well... Plus d’infos