I will retopologize uv unwrap optimize your 3d model for game and animation

G
g_n_l_dtech
G
g_n_l_dtech
gogolocho
Certaines informations sont présentées en anglais.

À propos de ce service

Greetings!!!


Is your 3D model too dense, difficult to animate, full of messy topology, or unsuitable for texturing and production?


I can transform your high-poly, sculpted, scanned, or AI-generated model into a cleaner, optimized asset with organized topology and efficient UVs.

I specialize in retopology, UV unwrapping, mesh cleanup, and 3D model optimization. I rebuild the geometry while preserving the important shapes and details of your original model.


My service includes:

  • Manual retopology with clean polygon flow
  • Polygon reduction and edge-loop optimization
  • Mesh cleanup and geometry correction
  • UV unwrapping and efficient UV packing
  • High-poly to low-poly preparation
  • Game-ready mesh optimization
  • Texture-baking preparation
  • Normal and AO baking preparation


I work with characters, creatures, weapons, props, hard-surface assets, products, sculpts, scans, and suitable AI-generated models.


Whether your model is too heavy, has poor topology, unusable UVs, or needs preparation for animation, texturing, rendering, or game production, I can help.


Send your model and intended use before ordering complex projects so I can assess the mesh and recommend the right workflow.

Préférence du type de livraison

Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.

Découvrez gogolocho

gogolocho

Custom 3D Modeling Game Ready Assets Retopology and Optimization

  • DeÉtats-Unis
  • Membre depuismai 2025
  • Langues

    Français, Anglais
I’m a 3D artist specializing in custom 3D modeling, game-ready assets, hard-surface modeling, retopology, UV unwrapping, texture baking, and 3D model optimization. I create models from concepts, references, or from scratch and can prepare assets for games, animation, visualization, and other 3D workflows. I focus on clean topology, optimized geometry, accurate details, and professional-quality results.