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À propos de moi
Hello, I’m Gabriel, a professional 3D artist with years of experience in creating high-quality 3D characters for films, games, and digital media. I specialize in character modeling, digital sculpting, rigging, and animation, delivering detailed and production-ready assets tailored to each project’s needs. I work with industry-standard tools including Blender, ZBrush, and Maya to ensure clean topology, accurate anatomy, and optimized models suitable for both real-time engines and cinematic rendering. My focus includes bringing your visuals to life.... Plus d’infos