
Gael C
Simulation Software Engineer
Compétences

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Expérience professionnelle
Unreal Engine Software engineer
Airbus • Temps plein
Feb 2024 - Present • 2 yrs 9 mos
Develop real-time 3D applications in Unreal Engine using C++. Implement simulation features involving interactive entities, real-time data, and autonomous behaviors. Contribute to technical architecture and integration of complex Unreal Engine systems. Led the development of a multiplayer VR/XR project from initial development through release, handling feature integration and Unreal Engine networking. Researched and prototyped procedural terrain generation from real-world data using Unreal Engine PCG techniques and geometric transformations. Improved development workflows through Perforce/Git version control and continuous integration pipelines. Coordinated feature integration across the team and presented technical progress to clients.
Video Game Developer
placeholder.test • Temps plein
Jun 2022 - Jan 2023 • 7 mos
Developed and maintained Unity packages for distribution on the Unity Asset Store, contributing to three packages from research and development through release and client support. Released a package that received over 200 favourites on the Unity Asset Store. Maintained and updated a library of 70 Unity packages. Developed an educational web game, contributing as the main developer. Worked across web and mobile development using JavaScript, Three.js, Vue.js, and Unity.