Certaines informations sont présentées en anglais.
À propos de moi
👋Hi, I am Gandharv a 3D Artist with 3 years of experience creating game-ready 3D assets and collectibles. I specialize in character, prop, weapon and vehicle modeling and design with a strong focus on low-poly optimization, clean topology, efficient UV layouts, and high-quality PBR textures.
Proficient in game art production pipeline including high-poly sculpting, re-topology, UV unwrapping, texture baking, and PBR Texturing. Experienced in creating assets optimized for real-time gaming engines.
Skilled in hard surface modeling, organic modeling, LOD creation, and rig friendly topology, etc.... Plus d’infos