3D Rigger, Animator, VRM Avatar, GLB Model and complete setup
Canada
Anglais, Allemand, Italien, Français
Certaines informations sont présentées en anglais.
À propos de moi
Versatile 3D Character Rigger with a focus on cross-platform performance. I specialize in building robust, animator-friendly control systems for feature film, optimized skeletal hierarchies for game engines, and real-time tracking solutions for high-end VTubing and livestreaming.
When it comes to adding texture, model, uvs, rigging, 52 arkit blendshapes, and animate, I wield tools like blender, maya, 3ds max, DAz, unreal engine, Marmoset Toolbag, Substance Sampler to ensuring every surface tells a compelling story... Plus d’infos