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genesisbaker

Genesis Baker

@genesisbaker

Senior Unreal Engine and Unity Lead Developer

Pologne
Anglais, Espagnol, Néerlandais, Russe, Français, Allemand
Certaines informations sont présentées en anglais.
À propos de moi
As an independent Game Developer specializing in Unreal Engine and Unity, helping clients turn their game ideas into polished, playable experiences. I design game UI/UX, HUDs, menus, environments, VFX, while also handling full in engine implementation. Beyond these areas, I can manage multiple aspects of game development within these engines, ensuring systems work smoothly and look professional. I’ve helped creators build engaging game interfaces, immersive environments and optimized gameplay elements for mobile and PC games. Delivering clean, functional and player focused game experiences.... Plus d’infos

Compétences

g
genesisbaker
Genesis Baker
hors ligne • 
Temps de réponse moyen de 4 heures

Voir mes services

Création de jeu complète
I will do unreal engine 3d game development, rouguelike game reskin unreal engine game
Interface et expérience utilisateur
I will design unreal engine game ui unity game ui ux, huds, menus, botton for moblle PC

Portfolio

Expérience professionnelle

Unreal Engine, Unity Game Developer, UI/UX Designer, 3D Game Environment Creator, VFX Artist

Independent Game Developer • Indépendant

May 2020 - Present6 yrs

I am an independent Game Developer and Designer with hands on experience creating immersive game systems, interfaces and environments using Unreal Engine and Unity. Over the years, I have worked on multiple game projects where I handled everything from game UI/UX design and HUD systems to environment creation and visual effects, helping turn ideas into playable and visually engaging experiences. My work focuses on building clean, intuitive user interfaces and interactive game systems that improve player engagement. I design modern HUDs, menus, buttons, inventory systems and UI flows that feel natural for both mobile and PC games. I ensure every UI element is optimized for usability, clarity, and performance inside the game engine. Beyond UI/UX, I also create detailed 3D game environments that bring worlds to life. From stylized landscapes to immersive gameplay spaces, I design environments that support storytelling, gameplay mechanics, and strong visual atmosphere. As a VFX artist, I develop dynamic visual effects such as explosions, magic effects, environmental particles and gameplay feedback systems that enhance the visual impact of a game and make interactions feel responsive and satisfying. Key Achievements Designed and implemented multiple in-game UI systems including HUDs, inventory screens and interactive menus. Created optimized 3D environments used for gameplay levels and cinematic scenes. Built engaging VFX systems that enhance combat, abilities, and environmental interactions. Delivered complete UI/UX pipelines from concept wireframe to final implementation inside Unreal Engine and Unity. Helped game concepts evolve into fully interactive prototypes and polished gameplay experiences. My goal on every project is to help studios and creators build games that feel polished, immersive and enjoyable to play.