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À propos de moi
I’m a 3D artist with over 5 years of experience specializing in hard surface modeling and environment props. I use 3DS Max and Substance Painter to create high-quality models with realistic textures, following a PBR workflow. My work covers various areas including architectural renders, vehicles, weapons, and game assets. As a freelancer, I focus on delivering clean, optimized models that meet both artistic and technical standards.... Plus d’infos