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gilgarobloz

Niagara G

@gilgarobloz

Unreal Engine Game Developer, Gameplay Systems, Multiplayer Specialist

France
Français, Anglais, Espagnol, Allemand
Certaines informations sont présentées en anglais.
À propos de moi
I am a professional Unreal Engine developer focused on building high performance gameplay systems, advanced Blueprint, and complete Unreal Engine game development for PC, Consoles, VR, and mobile platforms. With strong experience in Unreal Engine 4 and Unreal Engine 5, I specialize in turning game ideas into good, optimized, and playable system. Full Unreal Engine game development Gameplay Ability System and mechanics Advanced Blueprint scripting Multiplayer replication systems 3D environment and level Design 3D Model and Asset Optimization and performance Bug fixing and Blueprint debugging... Plus d’infos

Compétences

g
gilgarobloz
Niagara G
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Création de jeu complète
I will do unreal engine game development, multiplayer game, blueprint gameplay mechanic
Création de jeu complète
I will do unreal engine 3d game development, 3d environment animation blueprint for pc

Expérience professionnelle

Unreal Engine Expert

N-iX Game & VR Studio • Temps partiel

Jul 2024 - Apr 20259 mos

I worked as an Unreal Engine Game Developer, collaborating with a team on game development projects that focused on gameplay systems, interactivity, and performance optimization. My primary role involved working with Unreal Engine Blueprints to design and implement core gameplay mechanics. I developed and structured systems such as player movement, interaction systems, basic combat logic, UI interactions, and game flow mechanics, ensuring smooth and responsive gameplay experiences. I contributed to building and refining gameplay features by creating reusable Blueprint systems, organizing logic for scalability, and supporting integration with 3D assets and animations. This included working on interactive objects, triggers, event systems, and environment-based gameplay elements. In addition, I assisted in optimizing Blueprint performance, reducing unnecessary complexity, and ensuring efficient execution for real-time gameplay. I worked closely with artists and designers to ensure that gameplay mechanics aligned with visual assets and overall game design goals. My experience also included preparing systems for multiplayer-ready environments, focusing on stability, responsiveness, and user interaction within game worlds. This role strengthened my ability to work within Unreal Engine, develop functional Blueprint systems, and contribute to creating engaging, game-ready experiences.