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À propos de moi
Hi! I’m a Godot game developer who loves turning ideas into fun, playable games. I work on both 2D and 3D projects, whether you need a full game, a prototype, or help fixing and improving what you already have.
I handle gameplay systems, UI, optimization, and even multiplayer features, using tools like Godot, GDScript/C#, Blender, and Photoshop to deliver smooth and polished results.
I keep things simple, clear communication, clean code, and on-time delivery.... Plus d’infos