
korez
I create production ready 3D characters that look right, rig cleanly
Compétences

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Expérience professionnelle
3D Character Artist – Game & Real-Time Production
Upwork
Jan 2026 - Mar 2026 • 2 mos
I have been working exclusively in 3D character development for real-time applications, focusing on creating production-ready characters for games, cinematics, and interactive experiences. My work centers on building characters that meet both artistic and technical requirements, ensuring they transition smoothly from modeling to rigging, animation, and engine integration. Throughout my experience, I have developed characters ranging from stylized designs to realistic human models, with a strong emphasis on clean topology, efficient UV layouts, and optimized geometry suitable for Unreal Engine and similar platforms. I regularly work with tools such as Blender and Character Creator (CC4), ensuring compatibility with industry-standard rigging systems and animation workflows. I have handled complete character pipelines—from initial sculpt and base mesh development to retopology, texturing, and final export—ensuring that every asset is ready for immediate use in production environments. My approach prioritizes accuracy, performance optimization, and consistency across assets, which is critical for teams working on games or animation projects at scale. By focusing on one core area—3D character creation—I bring depth rather than generalization, allowing me to deliver work that meets professional production standards and reduces the need for revisions or technical fixes downstream.