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À propos de moi
HELLO!! I am a professional 3D character artist specializing in realistic and stylized character creation for games, film, and AI content. I work with Unreal Engine 5, Metahuman, Blender, ZBrush, and Maya to deliver high-quality models, rigging, and animation-ready assets. My expertise includes Metahuman avatars, facial rigging, ARKit blendshapes, lip sync, and mocap retargeting. I create production-ready digital humans optimized for real-time and cinematic workflows. THANKS BEST REGARDS!!!
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