Je créerai des plans Unreal Engine 5 pour votre jeu ou projet
Level 2
commande 1 en file d'attente
Ce que les gens ont aimé chez ce freelance
xxz0m81e_k1ngxx

États-Unis
Hammad delivered another exceptional phase. Phase 2 covered a massive scope — bow and arrow system with working draw animations, arrow flight, and quiver socket...
tom_rundle1

Royaume-Uni
Really, really outstanding work. Took on our brief absolutely whole and completely nailed it in the first go around, it was our lack of information in the first...
xxz0m81e_k1ngxx

États-Unis
Hammad delivered exceptional work at an incredible value. His code expertise really showed — from building out enemy AI with dynamic melee/ranged switching,...
xxz0m81e_k1ngxx

États-Unis
Hammad is an exceptional developer and exactly the kind of person you want building your game. He's professional, communicative, and genuinely talented. Phase...
xxz0m81e_k1ngxx

États-Unis
Another fantastic delivery from Hammad. Phase 4 was a big one and he knocked it out. The thing that impressed me most this phase was the foliage Blueprint system...
À propos de ce service
Traduction automatique
Veuillez me contacter avant de commander afin que nous puissions discuter de tout en détail.
Je m'appelle Hammad Mahmood, je suis un développeur de jeux passionné, j'ai une grande expérience en matière de jeux de bureau, mobiles et solo ou multijoueurs, de résolution de problèmes et de correction de bugs dans Unreal Engine avec Blueprints.
ce que vous obtiendrez dans cette commande :
- Une logique forte dans les plans
- Code très documenté et détaillé
- Je peux fusionner tous les types d'actifs et de modèles du marché pour votre jeu, avec les plus populaires comme le kit de jeu Survival, Easy RPG et le modèle FPS
- Exposez le code pour que vos concepteurs puissent le modifier facilement
- Je vous informerai de tout développement et progrès
- Réponses rapides
- Haute qualité
- Une fois la commande terminée, je vous fournirai un support complet et un débogage
Vous obtiendrez la meilleure qualité/valeur au meilleur prix ! Si vous avez des questions ou des préoccupations, n'hésitez pas à me contacter, je serai plus qu'heureux de vous aider avec votre projet !
Découvrez Hammad Mahmood
Client Satisfication Is My First Priority
Level 2
- DePakistan
- Membre depuisavr. 2024
- Temps de réponse moy.1 heure
- Dernière commande3 jours
Langues
Anglais, Ourdou, Espagnol
Traduction automatique
Mon portfolio
Autres services de Développement de jeux I Offre
28 avis concernant ce service
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Détails de la notation
- Niveau de communication avec le freelance
- Qualité de la livraison
- Valeur de la livraison
Trier par
X 
xxz0m81e_k1ngxx
Client récurrent

États-Unis
Hammad delivered another exceptional phase. Phase 2 covered a massive scope — bow and arrow system with working draw animations, arrow flight, and quiver socket logic; enemy AI improvements including tuned damage values that feel great in combat; fixed weapon switching so previous weapons clear correctly...
100 $US-200 $US
Prix
2 semaines
Durée
Utile?T tom_rundle1
Client récurrent

Royaume-Uni
Really, really outstanding work. Took on our brief absolutely whole and completely nailed it in the first go around, it was our lack of information in the first instance which meant a couple of revisions. Don't go and look for someone else, you've found the right guy here.
Jusqu’à 50 $US
Prix
2 jours
Durée
Utile?X 
xxz0m81e_k1ngxx
Client récurrent

États-Unis
Hammad delivered exceptional work at an incredible value. His code expertise really showed — from building out enemy AI with dynamic melee/ranged switching, to inventory UI with auto-pickup and proper item integration. Every system he touched worked cleanly and was well thought out. His attention to...
100 $US-200 $US
Prix
8 jours
Durée
Utile?X 
xxz0m81e_k1ngxx
Client récurrent

États-Unis
Hammad is an exceptional developer and exactly the kind of person you want building your game. He's professional, communicative, and genuinely talented. Phase 3 of Silver Atlas involved animal hunting, base building with snap/grid placement, bow and arrow mechanics, and a wide range of bug fixes — and...
100 $US-200 $US
Prix
9 jours
Durée
Utile?X 
xxz0m81e_k1ngxx
Client récurrent

États-Unis
Another fantastic delivery from Hammad. Phase 4 was a big one and he knocked it out. The thing that impressed me most this phase was the foliage Blueprint system — every tree, rock, and mushroom across the entire open world map is now fully interactable. I can chop trees, mine rocks, pick up loose stones...
100 $US-200 $US
Prix
2 semaines
Durée
Utile?
28 avis concernant ce service
| (27) | ||
| (1) | ||
| (0) | ||
| (0) | ||
| (0) |
Détails de la notation
- Niveau de communication avec le freelance
- Qualité de la livraison
- Valeur de la livraison
Trier par
X 
xxz0m81e_k1ngxx
Client récurrent

États-Unis
Hammad delivered another exceptional phase. Phase 2 covered a massive scope — bow and arrow system with working draw animations, arrow flight, and quiver socket logic; enemy AI improvements including tuned damage values that feel great in combat; fixed weapon switching so previous weapons clear correctly...
100 $US-200 $US
Prix
2 semaines
Durée
Utile?T tom_rundle1
Client récurrent

Royaume-Uni
Really, really outstanding work. Took on our brief absolutely whole and completely nailed it in the first go around, it was our lack of information in the first instance which meant a couple of revisions. Don't go and look for someone else, you've found the right guy here.
Jusqu’à 50 $US
Prix
2 jours
Durée
Utile?X 
xxz0m81e_k1ngxx
Client récurrent

États-Unis
Hammad delivered exceptional work at an incredible value. His code expertise really showed — from building out enemy AI with dynamic melee/ranged switching, to inventory UI with auto-pickup and proper item integration. Every system he touched worked cleanly and was well thought out. His attention to...
100 $US-200 $US
Prix
8 jours
Durée
Utile?X 
xxz0m81e_k1ngxx
Client récurrent

États-Unis
Hammad is an exceptional developer and exactly the kind of person you want building your game. He's professional, communicative, and genuinely talented. Phase 3 of Silver Atlas involved animal hunting, base building with snap/grid placement, bow and arrow mechanics, and a wide range of bug fixes — and...
100 $US-200 $US
Prix
9 jours
Durée
Utile?X 
xxz0m81e_k1ngxx
Client récurrent

États-Unis
Another fantastic delivery from Hammad. Phase 4 was a big one and he knocked it out. The thing that impressed me most this phase was the foliage Blueprint system — every tree, rock, and mushroom across the entire open world map is now fully interactable. I can chop trees, mine rocks, pick up loose stones...
100 $US-200 $US
Prix
2 semaines
Durée
Utile?

