h
hamza899

Hamza Ismial

@hamza899

Unity 3D Game Developer and Software Engineer

Pakistan
Anglais
Certaines informations sont présentées en anglais.
À propos de moi
Hi, I'm Hamza, a Unity 3D Game Developer and Software Engineer based in Pakistan. I build engaging 2D/3D games from concept to final build, with smooth gameplay and polished UI. I also offer logo design and Photoshop work, covering both development and visual polish. I hold a B.Sc. in Software Engineering from COMSATS University and a certification in Unity Game Development. I focus on clear communication, meeting deadlines, and delivering results that solve your problem. Message me before ordering, happy to discuss your project.... Plus d’infos

Compétences

h
hamza899
Hamza Ismial
hors ligne • 

Voir mes services

Création de jeu complète
I will develop a 2d or 3d puzzle game in unity
Création de jeu complète
I will develop a 2d or 3d shooter action game in unity

Portfolio

Expérience professionnelle

Self_Employed

Self Employed

Temps plein • 5 yrs 5 mos

Team Lead & Senior Unity Programmer - Symmetric Studio, Saudi Arabia

Jul 2024 - Present2 yrs 1 mo

Leading Unity architecture and Arabic/English RTL localisation for a Saudi-market multiplayer studio. Architected and built Wasta, a shared-screen multiplayer party board game (Mario Party x Jackbox style), with a server-authoritative design and Unity as the presentation host. Own the Arabic/English localisation pipeline end-to-end, delivering full RTL UI support and driving the RTL framework every title on the project runs on. Integrated Unity with a Node.js + TypeScript + Socket.io backend as a real-time client, built a no-install phone-controller join flow with disconnect grace and rejoin handling. Built a fully config-driven Unity architecture using ScriptableObjects with zero hardcoded assets, plus a custom Board Editor tool. Also contributed to a AAA top-down fantasy RPG (gameplay mechanics, AI systems, animation, 3D asset optimisation). Selected for the Saudi Game Championship Accelerator and the Merak Accelerator Program as Technical Team Lead.

Unity 2D/3D Developer - Mobaso

Mar 2022 - Jun 20242 yrs 3 mos

Built core gameplay features for Play-to-Earn (P2E) platforms including Skillz, Triumph, Senet, and Guilds. Delivered kiosk-machine games in collaboration with GO4 and Beamable, and built Web3/crypto games with blockchain-based tournaments and rewards, backed by PlayFab and Zebedee. Developed C# gameplay logic using Addressables and ScriptableObjects; identified and refactored weak spots in the existing codebase. Integrated analytics and monetisation SDKs (GameAnalytics, Unity Analytics, AdMob, AppLovin, IronSource); managed Play Console publishing and ANR/crash resolution. Published titles across WebGL, Android, iOS, and PC; led cross-functional coordination with production, art, and design to hit delivery deadlines.

Unity Game Developer - Zeroloft

Feb 2021 - Mar 20221 yr 1 mo

Led end-to-end development cycles - planning, task breakdown, implementation, and delivery - across hyper-casual, simulation, puzzle, casual, and action genres. Provided product estimations and work-breakdown structures, and ran daily scrum meetings. Built prototypes and shipped titles using Invector Basic Locomotion, Realistic FPS, Game Kit Controller, Manoeuvro FPS, Space Combat Kit, RCC Controller, Aurora FPS, Bicycle Pro Kit, and custom AI.