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À propos de moi
I am an Unreal Engine developer with over 2 years of experience creating gameplay systems and interactive prototypes. I specialize in building clean, functional mechanics using Blueprints, including dialogue systems, interaction systems, and core gameplay loops.
I have worked on multiple small-scale prototypes focused on testing ideas quickly and efficiently. My goal is to turn concepts into playable experiences while keeping the structure clear and scalable for future development.... Plus d’infos