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À propos de moi
I’m a professional 3D artist specializing in realistic and stylized car modeling for games, animation, and product visualization. With years of experience in Blender, Maya, and Substance Painter, I bring automotive designs to life with precision, creativity, and performance-optimized detail.
I create everything from low-poly game-ready vehicles to high-poly cinematic cars with clean topology, realistic materials, and production-ready assets for Unity, Unreal Engine, or AR/VR platforms.
My goal is to help clients turn their ideas into stunning 3D assets.... Plus d’infos