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À propos de moi
Hi! I'm an indie game developer specializing in Godot Engine. I focus on creating smooth, optimized 3D mechanics, custom player controllers, and engaging gameplay systems.
Whether you need complex flight physics, a responsive FPS controller, or need to fix performance issues in your Godot project, I write clean and efficient GDScript to bring your vision to life. I understand that the "feel" of a game is its most important aspect, and I'm here to ensure your mechanics work flawlessly. Let's build something great together!... Plus d’infos