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À propos de moi
I am a 3D character artist with many years of industry experience specializing in production-ready assets for gaming and animation. My focus is entirely on the technical modeling pipeline, delivering high-fidelity anatomical sculpting, clean topology, and robust rigging solutions tailored to your specific engine requirements. I prioritize functional, technically sound geometry and clear logistical workflows from the initial block-out phase to the final untextured mesh. Please reach out with your project's reference, rig specifications, and delivery timeline.... Plus d’infos