3D asset fixing and optimization for games and engines
Royaume-Uni
Anglais, Espagnol, Allemand
Certaines informations sont présentées en anglais.
À propos de moi
Most 3D models don’t show problems until they’re used in a real project.
That’s when things start going wrong clipping, broken animations, bad topology, or assets not working properly in a game engine.
I focus on solving those issues.
I take existing models and clean, fix, and optimize them so they can be used without problems in production.
Whether it’s a small fix or a full cleanup, the goal is always the same make the asset usable and reliable.
If something isn’t working the way it should, I can help you fix it.... Plus d’infos