3D Generalist Game Assets, Vehicles, Characters, Maps and 3D Printing
États-Unis
Anglais, Arabe, Allemand
Certaines informations sont présentées en anglais.
À propos de moi
I’m a professional 3D Generalist and Game Artist specializing in game-ready assets, vehicles, characters, environments, maps and 3D-printable models. I create realistic, stylized, futuristic and low-poly designs for games, VR/AR, animation, cinematics, cosplay, collectibles, prototyping and 3D printing. My expertise covers hard-surface and organic modeling, automotive design, retopology, UV unwrapping, PBR texturing, sculpting, optimization, LODs, CAD workflows, STL/3MF preparation, rendering and engine-ready delivery for Unreal, Unity and other production pipelines.
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