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À propos de moi
I am a professional 3D character artist and animator with strong experience in Maya, Blender, Unity, and Unreal Engine 5. I create game-ready 3D characters, rigging, animations, and cinematic sequences for studios, developers, and creators. My goal is to deliver high-quality work with clean topology, realistic motion, and fast communication. Let’s bring your game or animation project to life with professional 3D work.
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