
Gabriel Moreau
3D Character Artist And Game Developer Characters, Gameplay And Godot
Compétences

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Expérience professionnelle
3D Character Artist & Game Developer
Self employed / Freelance • Freelance
Feb 2021 - Present • 5 yrs 7 mos
I work as a freelance 3D Character Artist and Game Developer, creating custom digital characters, game assets, and functional gameplay prototypes for clients and independent projects. My 3D work includes realistic human characters, stylized designs, chibi, anime-inspired characters, Roblox-style NPCs, voxel models, fantasy characters, avatars, and custom game assets. I handle different stages of production, including modeling, sculpting, retopology, UV mapping, materials, texturing, clothing, hairstyles, accessories, optimization, and presentation renders. I also develop custom gameplay systems and prototypes using Godot and GDScript. My development work includes player controllers, movement systems, combat, shooting, health and damage mechanics, abilities, inventory, dialogue, quests, interactions, collectibles, checkpoints, progression systems, enemy AI, UI, menus, and other gameplay features. I work closely with clients to understand their concepts, references, technical requirements, target platforms, and final goals. My focus is on delivering polished visuals, organized project files, practical functionality, and reliable communication throughout the production process. I work with both individual clients and creative teams on projects ranging from small custom assets to larger game development and interactive experiences.