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house_mes

Gabriel Moreau

@house_mes

3D Character Artist And Game Developer Characters, Gameplay And Godot

France
Français, Allemand, Anglais, Espagnol
Certaines informations sont présentées en anglais.
À propos de moi
Hi, I’m Gabriel Moreau, a 3D Character Artist and Game Developer specializing in custom digital characters, stylized designs, and functional game prototypes. I create realistic and stylized 3D characters including chibi, anime inspired, Roblox style, NPC, voxel, and game ready assets. I also develop custom gameplay mechanics and interactive prototypes in Godot, turning ideas into functional experiences that can be tested, refined, and expanded. I pay close attention to proportions, visual details, clean geometry, materials, gameplay functionality, and organized project structure. ... Plus d’infos

Compétences

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house_mes
Gabriel Moreau
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Interface et expérience utilisateur
I will design immersive aaa game interfaces, huds and visual assets for PC and console
Modélisation de personnage 3D
I will model any realistic 3d human characters for you

Expérience professionnelle

Self_employed / Freelance

3D Character Artist & Game Developer

Self employed / Freelance • Freelance

Feb 2021 - Present • 5 yrs 7 mos

I work as a freelance 3D Character Artist and Game Developer, creating custom digital characters, game assets, and functional gameplay prototypes for clients and independent projects. My 3D work includes realistic human characters, stylized designs, chibi, anime-inspired characters, Roblox-style NPCs, voxel models, fantasy characters, avatars, and custom game assets. I handle different stages of production, including modeling, sculpting, retopology, UV mapping, materials, texturing, clothing, hairstyles, accessories, optimization, and presentation renders. I also develop custom gameplay systems and prototypes using Godot and GDScript. My development work includes player controllers, movement systems, combat, shooting, health and damage mechanics, abilities, inventory, dialogue, quests, interactions, collectibles, checkpoints, progression systems, enemy AI, UI, menus, and other gameplay features. I work closely with clients to understand their concepts, references, technical requirements, target platforms, and final goals. My focus is on delivering polished visuals, organized project files, practical functionality, and reliable communication throughout the production process. I work with both individual clients and creative teams on projects ranging from small custom assets to larger game development and interactive experiences.