Felipe Gomez
Pro Sound Engineer, Music producer and Sound Designer
Compétences

Voir mes services

Portfolio
Expérience professionnelle
Sound Engineer
Micro1 • Freelance
Oct 2025 - Present • 7 mos
• Analyze and classify audio artifacts (noise, clipping, echo, compression) in short clips and spoken-word segments. • Restore audio using spectral/manual edits (de-click/de-clip, denoise, de-reverb, EQ) (iZotope RX) to produce clean, model-ready clips. • Deliver detailed, accurate annotations in browser-based tools to improve AI model accuracy. • Review and QA peer annotations for consistency; document edge or ambiguous cases with clear notes. • Provide before/after examples and constructive feedback to improve annotation quality and agreement. • Collaborate with the training team to refine guidelines and continuously improve model performance.
Sound Engineer
Dreams Uncorporated • Freelance
Aug 2021 - Jan 2025 • 3 yrs 5 mos
• Sound designer and lead QA for Prisma® Nominated for best upcoming RPG game at Latino American Game Showcase Awards • Conceptualizing, editing, synthetizing, and mastering sound effects • Optimized audio resources for cross-platform performance resulting in a 45% reduction in file size and processing demand. • Use of engine development debugging tools to identify and troubleshoot audio issues • Working with the developer team to understand game design and functionality needs • Implementing music and audio for 3 projects using proprietary development tools • Implementing audio and music for 2 projects using Wwise • Agile methodology understanding • Creation of asset tracking and other audio documentation. • Defect reporting & prioritization • In my last year guiding and mentoring 2 junior QA's • Sound designer and QA for Lunar Lander Beyond (ATARI®) obtained 65 % on Metacritic
1 Avis
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Détails de la notation
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Trier par
sergio_owari

Colombie
perfecto pensé que seria mas complicado.
Jusqu’à 50 $US
Prix
2 jours
Durée