i
israelrob

Israel R

@israelrob

3D MODELING 3D TEXTURING CHARACTER MODEL 3D WEAPON, ROBLOX ACCESORIES

États-Unis
Ukrainien, Suédois, Chinois, Français, Allemand, Espagnol, Italien, Polonais, Tchétchène, Tchèque, Arabe, Anglais
Certaines informations sont présentées en anglais.
À propos de moi
Welcome to my profile! I’m a skilled Blender and Roblox expert specializing in creating high-quality 3D models, GFX thumbnails, animations, and UGC assets tailored for the Roblox community. Whether you need eye-catching renders, realistic props, layered clothing, or promotional graphics, I bring creativity and precision to every project. With a strong background in both Blender and Roblox Studio, I can design assets that are visually stunning optimized for in-game performance. My goal is to help your game, avatar, or brand stand out with professional visuals that attract attention... Plus d’infos

Compétences

i
israelrob
Israel R
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Modélisation de personnage 3D
I will create your own custom funko pop ready for 3d printing, character modelling
Modélisation de personnage 3D
I will do 3d funko pop modeling3d assets 3d map game 3d weapon vrchat avatarvfx

Portfolio

Expérience professionnelle

3D Character Artist & Modeler

3D Layer Legends • Freelance

Jan 2026 - Jan 20260 mos

I worked as a freelance 3D character artist, made stylized models such as Funko Pop–style figures, VTuber avatars, and custom characters for both 3D printing and digital use. Over time, I’ve developed a strong workflow focused on accuracy, consistency, and clean topology, especially for projects that require multiple models to match a specific style or proportion. I regularly create print-ready STL files, ensuring models are properly separated when needed (such as head, body, and base) and optimized for smooth 3D printing. I also adapt my work depending on the client’s needs, whether that’s maintaining strict reference proportions, preparing models for painting, or delivering assets suitable for real-time applications. Working directly with clients, I handle the full process from interpreting references to final delivery, making sure feedback is implemented efficiently and the final result meets both visual and technical expectations.