
Emmanuel Nambu
Game Dev with 3d Environtment Art Background
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Freelance and Modding Assets
Freelance • Freelance
Feb 2025 - Present • 1 yr 8 mos
Created game-ready environment props and supporting assets, taking them from blockout and modeling through UVs, baking, texturing, materials, and Unity integration. Build and texture environment assets using reusable materials and trim-sheet workflows to reduce unique texture requirements Textured a set of 60 environment props using a reusable library of 20 materials, streamlining asset production and keeping material usage consistent. Optimize texture memory by reducing imported texture resolutions where appropriate while preserving higher-resolution textures for visually prominent locations and assets. Create and configure LODs to scale mesh detail with viewing distance and help manage real-time rendering cost. Improve material performance through efficient material reuse, simpler asset setups, and testing in-engine; investigate scene performance and draw-call-heavy assets. Develop and optimize PBR materials, shaders, lighting, and environment presentation for real-time scenes, including work in Unity HDRP. Use rapid blockouts, reference mood boards, and iterative modeling to build a cohesive environment on a compressed solo-production schedule. Create props designed for gameplay interaction and integrate assets into a functioning game environment. Reference: Portfolio www.artstation.com/studioarc
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