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À propos de moi
I am a 3D artist and flight-simulation specialist focused on creating realistic, accurate and simulator-ready aircraft and aviation assets for Microsoft Flight Simulator and X-Plane.
My work covers the complete 3D development workflow, from aircraft exterior and cockpit modeling to cabin/interior design, PBR materials, UV mapping, optimization, animation, SDK export, simulator integration and in-sim testing.
I work with Blender, Maya, ZBrush, Rhino and other professional 3D tools, and can develop assets from technical drawings, blueprints, photographs, reference images or existing 3D models.... Plus d’infos