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À propos de moi
Hi, I'm James, a professional game developer specializing in Unity, Unreal Engine 5, and Godot. I build high performance gameplay systems and custom game mechanics for PC, mobile, console, and multiplayer games.
From combat systems and AI to inventory, multiplayer networking, character controllers, and RPG mechanics, I create clean, scalable, and well documented solutions using C#, Blueprints, and GDScript.
Whether you're building a prototype or a production ready game, I can help bring your gameplay ideas to life with reliable, optimized systems... Plus d’infos