Certaines informations sont présentées en anglais.
À propos de moi
I am a 3D Artist specializing in Stylized Characters and Creatures (Anime / Sci-Fi / Fantasy) with a primary focus on technical precision for Game Engines (Unity/Unreal).
My Quality Standard is Non-Negotiable: Every model guarantees Immaculate Topology (All-Quads) and high-fidelity, production-ready proportions for deformation and animation. Regardless of the package, the base mesh quality is Premium.
I offer advanced rigging systems (Rigify, drivers, sockets, and shape keys).... Plus d’infos