j
john_chris24

John

@john_chris24

Game development

États-Unis
Anglais, Allemand, Français, Italien
Certaines informations sont présentées en anglais.
À propos de moi
I am an experienced Unreal Engine 5 developer specializing in UE5 Blueprint debugging, crash fixing, gameplay systems, multiplayer replication, and performance optimization. I fix packaging failed errors, fatal errors, plugin conflicts, shipping build issues, AI systems, character movement, inventory systems, widgets/UI, animations, save/load systems, and RPC replication bugs. I deliver fast, reliable solutions for indie developers, multiplayer games, and advanced UE5 projects.... Plus d’infos

Compétences

j
john_chris24
John
hors ligne • 

Voir mes services

Correction de bugs
I will fix ue5 game crashes plugin conflicts packaging failed and fatal errors
Correction de bugs
I will fix ue5 blueprint bugs character movement inventory ai systems

Expérience professionnelle

Unreal_Engine

Unreal Engine 5 Developer & Blueprint Debugging Specialist

Unreal Engine • Indépendant

Dec 2020 - Apr 20232 yrs 4 mos

I am a skilled Unreal Engine 5 developer with experience in Blueprint debugging, gameplay systems development, multiplayer replication, and performance optimization for UE5 projects. I have worked on fixing complex Blueprint bugs, character movement systems, AI behavior trees, inventory systems, save/load systems, widgets/UI, animation Blueprints, interaction systems, and shooting mechanics. My expertise includes troubleshooting packaging failed errors, fatal errors, startup crashes, plugin conflicts, memory access violations, shipping build issues, and multiplayer networking problems such as RPC issues, server/client desync, inventory sync, and animations not replicating. I help indie developers and game studios improve gameplay stability, optimize FPS performance, debug Blueprint systems, and repair broken UE5 projects quickly and professionally. I focus on delivering reliable solutions, clean debugging, optimized gameplay logic, and fast communication to ensure projects run smoothly across single-player and multiplayer environments. I also provide support for Blueprint optimization, lag reduction, replication fixes, AI system debugging, and gameplay improvements for Unreal Engine projects across different genres including FPS, multiplayer, survival, and simulation games.