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À propos de moi
Professional Game Character & MetaHuman artist specializing in UE5 ready, game optimized characters. I solve common buyer issues like broken rigging, poor topology, facial expression mismatch, Unreal MetaHuman compatibility errors, heavy polycounts, failed animation retargeting, and inconsistent PBR textures. I deliver clean UVs, optimized LODs, advanced facial blendshapes, and production ready rigs tailored for games, cinematics, and real time engines. Fast, precise, studio quality results.... Plus d’infos