j
junichiyamada

Junichi

@junichiyamada

Ex SEGA and Ubisoft Senior Technical Level Designer and UI Tech Artist

Finlande
Anglais, Japonais
Certaines informations sont présentées en anglais.
À propos de moi
I am a veteran Technical Level Designer and UI Technical Artist with 30 years of AAA game production experience. I specialize in high-precision physics-driven layouts and full-stack pipeline automation for legendary franchises at SEGA, IO Interactive, Remedy, and Ubisoft. I bridge the gap between design and engineering using Python, C++, and serverless infrastructure. What I can deliver for your project: * High-precision 3D topology and physics-based stage layouts * Advanced node-graph logic setups and UI layout optimization * Custom editor tool extensions to accelerate your team workflow... Plus d’infos

Compétences

j
junichiyamada
Junichi
hors ligne • 
Temps de réponse moyen de 27 heures

Voir mes services

Vidéo d'IA
I will generate high quality ai video using wan2 2 and comfyui
Traduction
I will translate english into natural, professional quality japanese

Expérience professionnelle

SEGA

Design Division Manager / Lead Course & Level Designer

SEGA • Temps plein

Jan 1995 - Dec 2005 • 10 yrs 11 mos

Designed 110+ high-precision topology stages for the original Monkey Ball. Formulated dynamic three-dimensional layout physics and high-speed structural pacing for F-Zero GX/AX. Orchestrated custom camera tracks and real-time narrative triggers across advanced arcade and console hardware including MODEL3, HIKARU, and Dreamcast.