
Kanhaart Studio
Custom 3D Character Rigger Model Porter for Game Avatar Platforms
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3D Character Artist & Rigging Specialist
Freelancer.com • Freelance
Feb 2026 - Present • 7 mos
As a freelance 3D artist, I specialize in character rigging, weight painting, and cross-platform model porting for games and virtual avatars. My work covers converting and fixing models across GMod, SFM, TF2, MMD, VRChat, and VRoid, along with full rigging services including IK/FK controls, facial rigs, blendshapes, and weight paint corrections. I also build custom characters from scratch, handling retopology, UV unwrapping, and optimization to ensure models run smoothly in game without performance issues. My primary tools are Blender, Maya, Character Creator 4/iClone 8, and Unreal Engine, allowing me to support clients across a range of production pipelines. I work closely with each client to understand their target platform and technical requirements, whether that's a VTuber ready avatar, a game ready asset, or a rig built for smooth animation, and deliver clean, lag free files that work correctly the first time.
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sijmenpothoven

Pays-Bas
Excellent work! The seller is very skilled with MetaHuman, Unreal Engine, CC4 CC5, character fixing and rigging. He understood exactly what I needed and delivered a clean, professional result. Communication was great throughout the project. I’m very satisfied with the work and will surely come back for more projects. Highly recommended! c

Réponse du freelance
treatery

Allemagne
Ray R did an excellent job on my project. The quality of the rigging and animation was professional, clean, and exactly what I needed. Communication was great throughout the entire process, and everything was delivered on time. What impressed me most was the final result it was even better than I expected....
