
Kenji
3D Character Artist Rigging Metahuman Unreal Engine Expert
Compétences

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Expérience professionnelle
3D Character Artist & Rigging Specialist
Fiverr • Freelance
Feb 2026 - Present • 3 mos
I work as a freelance 3D character artist focused on modeling, rigging, and animation for games and real-time projects. I create high-quality characters for Unreal Engine, Unity, Metahuman, and vtuber avatars using Blender, Maya, and iClone. I have handled full production pipelines from character modeling to final rigging. One major challenge I faced was achieving smooth deformation in rigs, especially for facial expressions and complex movements. I solved this by improving weight painting, using proper bone structures, and applying advanced techniques like IK/FK systems and blendshapes. Another challenge was optimizing models for game engines while maintaining quality. I improved topology, reduced polycount, and ensured clean, efficient assets ready for real-time use. I focus on delivering professional, animation-ready 3D characters with strong attention to detail and reliable communication.
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sijmenpothoven
Client récurrent

Pays-Bas
Kenji did a fantastic job fixing my character project and bringing it back to life. The quality of the work was impressive, and he handled every detail professionally. Fast communication, smooth delivery, and excellent results. I’m very satisfied and would definitely recommend him to anyone needing character fixes or improvements!
sijmenpothoven
Client récurrent

Pays-Bas
Kenji did a fantastic job fixing my character project and bringing it back to life. The quality of the work was impressive, and he handled every detail professionally. Fast communication, smooth delivery, and excellent results. I’m very satisfied and would definitely recommend him to anyone needing character fixes or improvements!
dryphhine

États-Unis
He delivered and exceptional result, thanks for your service
hahmud

Singapour
This was a tough rig custom biped with IK/FK switching and facial blendshapes and the seller handled it perfectly. The weight painting is clean, the controls don’t break at extreme poses, and the documentation they sent made integration into Unity seamless. Great problem solver and very professional. Worth every dollar. highly recommend for others.
