
Kenneth J
Creative developer and graphic designer
Compétences

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Portfolio
Expérience professionnelle
Owner & Developer
Poly Games • Indépendant
May 2016 - Present • 10 yrs
As an independent game developer, I have released three games for Android and Ios: Spin it, Hexo and Poly cave. I am in charge of the whole process from idea generation to programming and final publishing. Process: •When I get an idea, I create a mindmap to further develop that idea •I draw sketches by hand on paper and make mockups on the computer in illustrator over each scene. •Program a prototype with very simple models like plates, boxes and balls in Unity. •Design the game by making UI and graphics in Illustrator and photoshop and Creating models in Blender and Maya. •Tests the game on Android Mobile, Iphone and Ipad • Corrects mistakes • Publishing the game to the Appstore and Google Play Experiences • Idea Generation and Mindmap • Sketch and Mockup production • Programming in Unity • Make UI and graphics in Illustrator and Photoshop • Make 3D models in Blender and Maya • Publishing games
Developer Trainee
3D-Empire
Jul 2020 - Jun 2025 • 4 yrs 11 mos
As a software developer trainee at 3D-Empire A/S, I worked on the development of digital and interactive solutions where programming, 3D technology, and user experience came together. The company delivered web-based solutions, applications, product configurators, and interactive visualizations that helped clients communicate complex products in an intuitive and effective way. In my day-to-day work, I contributed to both the maintenance and further development of existing systems as well as the implementation of new features. I gained hands-on experience with software development, code structure, debugging, and performance optimization in a professional development environment. I focused on writing clean, maintainable code, understanding data and application flows, and translating business and user requirements into technical solutions. I worked in an agile setup and collaborated closely with designers and 3D specialists to ensure that solutions were both technically robust and visually aligned. My time at 3D-Empire provided me with solid practical experience in modern software development within a creative and technology-driven environment.