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À propos de moi
I am a professional 3D Artist specializing in realistic hard-surface modeling, high-fidelity weapons, and game-ready props. I follow an industry-standard pipeline (Autodesk Maya, ZBrush, Plasticity, Substance Painter, and Marmoset Toolbag) to deliver high-quality assets with optimized topology, clean UV unwrapping, flawless map baking, and realistic PBR texturing. Whether you need assets for AAA or Indie game titles, I ensure performance-ready models that drop seamlessly into your game engine. Let's collaborate and bring your vision to life!... Plus d’infos