Certaines informations sont présentées en anglais.
À propos de moi
3D Artist with 6 years of experience in character asset creation. Proficient in the complete pipeline of 3D character development, including high-poly/low-poly modeling, rigging, retopology, and optimization.
Expertise:
Anatomical accuracy in character design and stylized characters.
Clean UV layouts, baking, and PBR texturing.
Optimization for games and 3D printing technologies (FDM, SLA).
Software: Blender, Substance Painter.
Available for projects from concept to game-ready or 3D-printable final assets.
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