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3D character Model And Rigging
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Character Model Expert
Kristoff Studio
Aug 2021 - Present • 4 yrs 9 mos
I specialize in Source Filmmaker model porting with extensive experience converting complex FNAF animatronics, original characters, and game assets into fully functional SFM models. My work includes rigging mechanical multi-part characters, configuring VMT/VTF materials for accurate glow and metallic effects, and building clean bone structures optimized for SFM's animation tools. I've handled projects ranging from simple OC designs to intricate springlock systems with 50+ moving parts, ensuring every model compiles correctly with no missing textures or shader errors.