l
l_andrede33

L. Andrede

@l_andrede33

Game Designer and Modeler for Unity and Unreal Engine

Colombie
Anglais, Portugais
Certaines informations sont présentées en anglais.
À propos de moi
Hello and Welcome to My Fiverr Profile, I'm Andrede, a Competent Game Designer and Modeler, I specialize in creating immersive experiences for both Unity and Unreal Engine. With expertise in 3D modeling, environment design, and gameplay mechanics, I bring ideas to life through high-quality assets and intuitive gameplay systems. Whether you're building a small indie game or a large-scale project, I offer tailored solutions to meet your vision. For more info, kindly check my gigs! Let's collaborate to create something extraordinary for your next game!... Plus d’infos

Compétences

l
l_andrede33
L. Andrede
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Contextes et environnements
I will build immersive 3d world map, level design, lighting, terrain in unreal engine
Contextes et environnements
I will design 3d game environment, uefn map, fortnite map, world map in unreal engine

Expérience professionnelle

Upwork

Unreal Engine Environment Artist & Game Designer

Upwork • Freelance

Apr 2022 - Present4 yrs 1 mo

Delivered high-end, immersive 3D environments for indie and AA game projects. Focused on creating optimized, game-ready levels that balance visual fidelity with performance. Key accomplishments:- > Designed and built modular environment kits for diverse biomes, including urban sci-fi and natural landscapes. > Mastered complex Lighting and Post-Processing setups using Lumen and Nanite for realistic real-time visuals. > Developed intricate landscape materials with advanced vertex painting and auto-layering techniques. > Implemented level mechanics using Blueprints to bridge the gap between environment art and gameplay design. > Optimized assets through LOD management, texture packing, and draw-call reduction to maintain 60 FPS targets. > Collaborated with clients on Upwork/Fiverr to translate concept art into navigable, story-driven game spaces. > Managed full world-building pipelines from initial block-out to final polish and cinematic rendering.