Certaines informations sont présentées en anglais.
À propos de moi
I've always been drawn to the parts of a game most people don't consciously notice,the small details that make a place feel real.That's the work I do: terrain, biomes, and environment scenes for indie and teams who want their world to feel intentional,not just filled in.I work mainly in Blender, with Substance Painter for texturing,and I build for whatever pipeline you're already running either Unity, Unreal Engine 5, Godot, or Roblox Studio. If you're building a stylized low-poly world, or you just need custom terrain for your engine's built-in tools are limiting you, that's the work I want.... Plus d’infos