l
ldpdev

Luca Di Pietro

@ldpdev

Unity Developer, Gameplay Systems and Prototypes

Italie
Italien
Certaines informations sont présentées en anglais.
À propos de moi
Unity Developer and Gameplay Programmer specializing in responsive gameplay systems, 2D/3D prototypes and WebGL builds. I work with C#, player controllers, enemy AI, UI, game flow, PlayFab, Photon, debugging and optimization. I have contributed to numerous commercial projects for mobile, PC and console, many of which are protected by NDA. My public portfolio contains small, focused prototypes created to demonstrate the same skills I use professionally. I can help with bug fixing, custom mechanics and playable prototypes.... Plus d’infos

Compétences

l
ldpdev
Luca Di Pietro
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Correction de bugs
I will fix bugs and errors in your unity game
Prototypage
I will develop a custom gameplay mechanic in unity 2d

Portfolio

Expérience professionnelle

Self_Employed

Self Employed

Freelance • 4 yrs 9 mos

Lead Programmer

Jan 2024 - Present2 yrs 6 mos

Lead Programmer on a commercial game project currently protected by NDA. I am responsible for the technical direction, code architecture and implementation of core gameplay systems. My work includes feature planning, gameplay programming, debugging, optimization, code reviews and coordination of the programming workflow. The project is being developed for PC and console. Due to confidentiality obligations, I cannot publicly disclose the client, title or specific production details.

Lead Programmer

Sep 2021 - May 20231 yr 8 mos

Worked as Lead Programmer on Tournament Tower, a commercial PC strategy game based on card-driven rock-paper-scissors-style combat mechanics. I was responsible for implementing the core gameplay systems, card and combat logic, game flow, UI integration, debugging, optimization and technical architecture. I also coordinated the programming workflow and collaborated with designers and artists to turn the game design into stable, modular and maintainable Unity systems.

Mobile Gameplay Developer

Sep 2021 - Apr 20227 mos

Worked as a Unity Gameplay Developer on commercial mobile game projects. I implemented and refined gameplay mechanics, player interactions, UI flows and game systems using Unity and C#. The role involved rapid prototyping, frequent iteration, debugging, mobile performance optimization and collaboration with designers and other developers.