
Luca Di Pietro
Unity Developer, Gameplay Systems and Prototypes
Compétences

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Portfolio
Expérience professionnelle
Self Employed
Freelance • 4 yrs 9 mos
Lead Programmer
Jan 2024 - Present • 2 yrs 6 mos
Lead Programmer on a commercial game project currently protected by NDA. I am responsible for the technical direction, code architecture and implementation of core gameplay systems. My work includes feature planning, gameplay programming, debugging, optimization, code reviews and coordination of the programming workflow. The project is being developed for PC and console. Due to confidentiality obligations, I cannot publicly disclose the client, title or specific production details.
Lead Programmer
Sep 2021 - May 2023 • 1 yr 8 mos
Worked as Lead Programmer on Tournament Tower, a commercial PC strategy game based on card-driven rock-paper-scissors-style combat mechanics. I was responsible for implementing the core gameplay systems, card and combat logic, game flow, UI integration, debugging, optimization and technical architecture. I also coordinated the programming workflow and collaborated with designers and artists to turn the game design into stable, modular and maintainable Unity systems.
Mobile Gameplay Developer
Sep 2021 - Apr 2022 • 7 mos
Worked as a Unity Gameplay Developer on commercial mobile game projects. I implemented and refined gameplay mechanics, player interactions, UI flows and game systems using Unity and C#. The role involved rapid prototyping, frequent iteration, debugging, mobile performance optimization and collaboration with designers and other developers.