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À propos de moi
I specialize in creating realistic 3D MetaHuman characters, custom hair grooms, and clothing assets for Unreal Engine 5. From detailed digital humans and facial customization to 3D Second Life clothes, CLO3D outfits, braids, and cinematic hairstyles, I help bring creative concepts to life. My workflow covers Marvelous Designer, Blender, Maya XGen, Ornatrix, clothing retopology, UV mapping, fabric simulation, groom optimization, and UE5 integration. I focus on realistic details, clean assets, and compatibility with games, animation, virtual production, cinematics, and metaverse projects.... Plus d’infos