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À propos de moi
I am a 3D texture artist specializing in seamless tileable PBR textures and game-ready materials for use in Unreal Engine, Blender and other 3D production pipelines.
I create high-quality, fully optimized PBR materials that are designed to be both visually realistic and technically efficient for real-time rendering. My focus is on delivering clean, seamless, and production-ready textures that enhance the visual quality of games, environments, and 3D projects.
My goal is to provide highquality, production ready textures that meet industry standards and help bring your 3D environments to life.... Plus d’infos