Maya, Blender, Character Rigging, Facial Rig, Weight Paints
Arménie
Anglais, Russe
Certaines informations sont présentées en anglais.
À propos de moi
Hi! I'm Alexey – 3D Rigger for Blender & Maya
I'm a character and prop rigger with a strong focus on clean, animator-friendly rigs. I specialize in stylized and game-ready characters, and I work in both Blender and Autodesk Maya.
What I can do for you:
Full body rigs with IK/FK, squash & stretch, twist, and clean deformation
Facial rigs with blendshapes, expression controls
Game engine–ready rigs (Unity/Unreal compatible)
Rigging for animation or illustration posing
Custom picker UIs, clean hierarchy, organized attributes
High-quality weight painting (using NG Skin Tools in Maya)
... Plus d’infos