Unreal Engine Developer Gameplay Systems and 3D Game Assets
Belgique
Anglais, Néerlandais
Certaines informations sont présentées en anglais.
À propos de moi
I'm an indie game developer specializing in Unreal Engine 5, Blueprint programming and custom gameplay systems.
Through making my own game, Roots of Ruin, I've built a wide range of gameplay systems, including grid mechanics, tower placement, enemy navigation, wave spawning, resource management and combat mechanics.
I also create stylized, game-ready 3D assets, particularly medieval and fantasy buildings and props. My work includes assets published on Fab. I focus on building practical systems that work in real game projects. I aim to deliver reliable work tailored to your project's needs.... Plus d’infos