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À propos de moi
Hey there, I'm a 3D modeler I have worked in Blender for many years and have, over time, developed a strong passion for character creation, specializing in sculpting. I focus on creature and animal design, capable of bringing concept art from a polished final render through a full pipeline process. I am experienced in using Substance Painter for texturing and baking all necessary maps. I always strive for the best results and can be meticulous. I aim to ensure that the final product is unique, and stands out.
Please message me if you wish to discuss a project and get things underway.... Plus d’infos