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À propos de moi
I'm a 3D Character Artist specializing in custom character modeling, sculpting, retopology, texturing, full-body rigging, facial rigging, 52 Apple ARKit blendshapes, lip-sync, VRM avatars, VRChat characters, and animation-ready assets.
I create optimized characters for games, animation, VTubing, VR/AR, Three.js, Unity, Unreal Engine, and other interactive applications.
I focus on clean topology, quality deformation, detailed facial expressions, and production-ready results tailored to each client's pipeline.... Plus d’infos