I will implement multiplayer in your unity game with mirror

M
mantarstudios
M
mantarstudios
Mantarstudios
Certaines informations sont présentées en anglais.

À propos de ce service

Your game works. It just needs to work together.


I build multiplayer systems in Unity and I've shipped one. DuckTape Inc. is a physics-based multiplayer game I built and released on Steam, featured in Steam Next Fest. I handled the entire network stack myself: Mirror architecture, physics that stay synced under latency, Steamworks matchmaking and cloud saves, and proximity voice chat.


WHAT I CAN BUILD FOR YOU

- Player movement, animation and state synchronization

- Lobby, room and matchmaking systems

- Synchronized physics and interactions

- Host/client and dedicated server setups

- Steamworks API integration

- Proximity or global voice chat

- Fixing and optimizing netcode that already exists


HOW I WORK

Send me your project or describe what you need. I'll tell you honestly whether I can do it and how long it will take if something is outside my scope, I'll say so upfront. You get clean, commented code you can build on, not a black box you can't touch.


Message me before ordering so we can scope it properly. Most projects need a short conversation first.

Découvrez Mantarstudios

Mantarstudios
  • DeTurquie
  • Membre depuisdéc. 2023
  • Langues

    Anglais, Français, Allemand, Espagnol
Unity developer with a shipped title on Steam. I built DuckTape Inc., a physics-based multiplayer game released on Steam and featured in Steam Next Fest — handling the full network stack myself: Mirror architecture, synchronized physics, Steamworks matchmaking and proximity voice chat. Beyond games, I develop cross-platform mobile apps in Flutter (two published on the app markets) and build embedded systems end to end — PCB design, manufacturing and firmware. - Unity & C# — multiplayer, gameplay systems - Flutter — published iOS & Android apps - Embedded — PCB design, C/C++, Teensy, RF